These are the values I'm using, they're pretty subtle and not obnoxious: Since you removed actor artificial dispersion for weapons I felt it was necessary to compensate by having there be some ADS sway/shake (not that awful sway animation that only happens when sidestepping) and thus inducing some way other than just recoil for player skill to be involved, as well as making aiming feel a little more alive. Secondly i went into effectors.ltx and made some changes to the zoom_inertion_effector. ![]() I added wepl's hit effects script which is quite neat and helps give some feedback to what is going on in game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |